A great way to study the ancient Greek trireme is to build and row one. Here’s a first-hand account of first sea trials of the trireme Olympias. … Read the post science in action: the trireme Olympias
Imagine sitting inside a car on a blistering hot day, with the windows rolled up, without air conditioning, waiting 20 minutes for the car’s security system to reboot after you placed a call to roadside assistance. That’s a bad distribution of control logic. A human confronting exceptional circumstances is likely to be better able to … Continue reading suffering from bad design
Developing good social networking technology requires thinking about distributing computing between humans and computers. Way back in 2002, a human-computer interface designer discussed some problems with the then-trendy idea of context-aware computing: I suggest rather than trying to take humans out of the control loop, we keep them in the loop. Computational systems are good … Continue reading more on distributing computing
Device design is a significant problem for a show-and-tell communicator. Designing a “phone” that integrates talking and showing would be a useful project for a design school class. Re-describing features is less costly than redesigning devices. Speaker phones are used for long, boring meetings. But a social mode is just what teenagers need. That’s right … Continue reading Not on speaker phone, on social mode!
Attaching a camera to a mobile phone doesn’t seem to create much value. In rank order of occurrence of key Telco 2.0 events, 200 early respondents to the Telco 2.0 survey placed “voice revenue less than 20% of mobile operator total revenue” at “13/never.” Can you use your mobile to take a photo while talking … Continue reading will anyone know about “show and tell” communicators?