don't just think, do something

Brains operate using perception-action cycles. Good programmers know that a key to fast code is a good data structure. Sensory inputs are like a data structure for the brain. Using your body and physical implements, you can shape the sensory data structure that your brain uses. Moving around to get a good look is thinking … Continue reading don't just think, do something

adding muscle to communications services

Typing text on a keyboard and manipulating a mouse are recent, conventional muscular routines for communication. Those routines have little relation to the muscular practices of communication that humans have used throughout their evolutionary history. Moreover, those routines are much different from muscular activities many people do for enjoyment, such as walking, playing catch, running, … Continue reading adding muscle to communications services

voice in virtual worlds

Nothing heats up passions like voice communication in virtual worlds. Linden Labs’ recent blog post announcing that it’s bringing integrated voice communication to Second Life generated 527 comments. The next day Terra Nova had a post entitled “The inevitability of voice.” That post has generated 132 comments. Those comments include a debate about whether more … Continue reading voice in virtual worlds

watch a film or read a novel?

Irving Wladawsky-Berger observes that watching a film, compared to reading a novel, seems to deliver similar goods at less cost: Given my utter inability to keep up with all the work and general interest material I’d like to read, I find it very satisfying to be able to enjoy a film in a couple of … Continue reading watch a film or read a novel?