Sun Xun's Shock of Time

If the price of an artwork were set according to the hours of labor put into it, Sun Xun’s animations would cost an enormous amount.  He makes animations by hand-drawing each individual frame.  He recently stated that one animation cost him two years to make, working ten hours every day.  All this labor is transformed into a video that today can easily be shared globally on magical services like YouTube.  Our time is fundamentally unsettling to a mass of scholarly economic theory-writing spanning the centuries from Smith through Marx to the present.  But at the Sackler Gallery, Sun Xun’s videos Chinese Words: War and Shock of Time are not offered for a price.  Anyone can come and freely view them in the Moving Perspectives exhibition.  But hurry, because these videos will vanish from the Sackler after November 8.

Chinese Words: War animates Chinese characters and fragments of characters in the development of military technology.  Its concern with the development of characters and the relationship between character form and meaning is similar to that of Xu Bing’s The Living Word and Book from the Sky, both of which were installed at the Sackler in 2001. Sun Xun’s work has less sense of eternal aesthetics and balance, if only between illusion and disillusionment; instead, Sun Xun’s animation invokes an urgent, forward-driving menace to humanity.  But humans and other animals do not need writing to fight with each other.  In truth, human groups have been fatally attacking each other since long before the invention of writing. War is not simply a problem of words or other externally constructed technologies.  Chinese Words: War is psychologically superficial in way that doesn’t, despite its primal soundtrack, promote ironic appreciation for its flatness.

Shock of Time is much more ambitious and thought-provoking.  Industrialized print and a public wired-speaker system over-write worlds in this animation.  “Mythos can expel truth” declares a closing character string.  Yet in the U.S., the power of traditional media is being revealed as myth: print publications like newspapers are rapidly dying, despite their increasingly desperate efforts to write themselves into the future.  And yet, with black-and-white, hand-drawn animations centered on industrial machinery and dead or dying communications technology, Shock of Time remarkably captures life lived in the midst of ubiquitous screens continuously refreshed with conventional symbols.  Newspapers are the first draft of history.  “History is a lie of time.”  Shock of Time‘s new-media sense points to a world without time and a world without the public direction that time/history implies.

The viewing room in the Sackler is well-arranged for appreciating Shock of Time.  Movie theaters and living rooms typically have viewers confined in seats.  Viewers in front of a computer are similarly confined in seats.  The new wave of screens are mobile devices that allow persons to move the screen and move themselves while they peer into screens.  The viewing room in the Sackler has two benches placed against the back wall of the stark, square viewing room.  This arrangement frees viewers to choose widely their positions relative to the screen and to move about the space while watching. Shock of Time retains its impressive force even when viewed from widely different physical angles.  One important arrangement was beyond the power of this exhibition.  Play Shock of Time backwards in your head, if you can.  Shock of Time is beyond time.

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Sun Xun’s animated videos, Shock of Time (2006, 5:29 min) and Chinese Words: War (2005, 2:12 min) are on display at the Smithsonian’s Sackler Gallery, in its Moving Perspectives exhibition, through November 8, 2009.

Additional notes: At a presentation he gave in conjunction with the exhibition, Sun Xun stated that he refuses to use computers to create animations because he wants to control every aspect of his creative tool. His animations, however, are far from technologically naive or primitive.  A member of the audience at that talk told Sun Xun that she recognized a newspaper that he incorporated in Shock of Time, and she asked him why he chose that newspaper.  He said he used it just because it was ready at hand.  Mashing up readily available video and image sources is a characteristic feature of much new-media work.

At least in the Soviet Union, wired public-speaker systems were once roughly as ubiquitous as newspapers.  In the late 1980s, a wired, monophonic public-speaker system reached 85% of the Soviet population.

DS1 prices in New York State, 1993-2009

A price index for Verizon’s DS1 channel termination and channel mileage rate elements in New York State from 1993 to 2009 shows a 25% drop across those years.  Adjusting for general price inflation using the GDP price index, that DS1 price decline is equivalent to an inflation-adjusted 4.0% decline per year from 1993 to 2009.[1] That’s much less than the price-performance improvements associated with digital computing and storage.  A rising price of communication relative to computing and storage makes distributed computing and distributed storage (cloud services) less economic.

The nominal DS1 price decline was quite uneven over time.  Nominal prices did not change relative to the previous year from 1996 through 1999, and from 2005 through 2009.  The years 1995 and 2000 had the largest nominal price index declines relative to the prior year.  In contrast, the price index change was positive in both 1994 and 1999.  Price-cap reforms occurred both in 1995 (Nynex waiver) and 2000 (CALLS plan).  Thus price changes seem to have been associated with relevant regulatory changes.

DS1 price-cap revenue has shifted toward rural zones and longer purchase-term-commitment plans.  The share of DS1 revenue in pricing zone 1 (most urban zone) fell from 69% in 1993 to 43% in 2008. DS1 revenue in pricing zone 3 (most rural zone) rose from 23% to 48% across that same period.[2] At the same time, the average purchase term commitment associated with DS1 service rose from less than a year in 1992 to 6.4 years in 2008.[3]  More rural DS1 purchasers, who probably have fewer competing service providers, are locking into longer-term DS1 service contracts.

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Data: Online spreadsheet of NY DS1 trends (Excel version); publicly filed interstate rate detail from 1993 to 2009 for Verizon’s Nynex service area; coded extract of Verizon-Nynex New York DS1 channel termination and channel mileage rate elements; summary spreadsheet of Verizon’s Nynex rate detail (Excel version).

Notes:

[1] Rates are for the historic Verizon-Nynex New York Telephone local telephone exchange operating company. In 2006, this operating entity served 89% of New York State incumbent wireline telephone lines.  A somewhat different DS1 price index for Ameritech showed an inflation-adjusted 2.8% decline per year.

[2] Data for Ameritech and Bell Atlantic operating entities also show the DS1 zone revenue distribution shifting toward more rural zones.

[3] DS1 revenue aggregates DS1 channel terminations and channel mileage elements.  Looking at DS1 channel terminations demand (monthly units sold) shows a similar pattern.

fully complying with FTC blogging guides

The FTC’s revised Guides Concerning the Use of Endorsements and Testimonials in Advertising have created a brouhaha in the blogosphere. Most persons already understand principles of ethical blogging. Don’t lie, but you can write fiction. Don’t steal, but fair use isn’t stealing. Don’t manipulate, but you can display your rhetorical skills. Don’t write as if you have no interest in a subject; make your interests clear. Persons who fully understand these principles should find the FTC guides straight-forward.

clarification of free-throw lane regulations

The National Federation of State High School Associations (NFHS) has clarified two basketball free-throw regulations.  Regulation 9-1-3d previously stated:

9-1-3d: No player shall enter or leave a marked lane space.

It now states:

9-1-3d: No player shall enter or leave a marked lane space by contacting the court outside the 36-inch by 36-inch space.

This change clarifies that a player may not reach across the lane line and touch the court while maintaining his or her feet within the lane space.  Thus a player cannot touch the floor across the lane line to prevent herself or himself from falling into the lane space.

The second change added an additional provision to Regulation 9-1-3g.  This new provision states:

A player shall position one foot near the outer edge of the free-throw lane line. The other foot may be positioned anywhere within the designated 36-inch lane space.

An earlier change in regulation moved players an additional lane space away from the basket.  This lane movement was designed to lessen rough play in competing for rebounds.  However, this regulatory change prompted some offensive players in the second lane position to move to the outside edge of the lane space to position themselves to cut quickly behind the defensive player in the first lane space and thus get a rebounding position in the extra space that the rule change had created.  The new regulatory change lessens possibilities for players to exploit the prior regulatory change.

Everyone wants clear, stable regulations.  But enacting such regulations is no simple task.